AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on iOS in Guatemala, Q1 2024
Discover the performance trends of the top 5 hypercasual games on iOS in Guatemala during Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 hypercasual games on iOS in Guatemala showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
IQ Boost: Training Brain Games from Brightika, Inc. started the quarter with strong weekly downloads of around 7.6K, which then saw a consistent decline, reaching as low as 19 by the end of March. Weekly revenue was modest, peaking at $27 in the second week of January and fluctuating to as low as $1. The game maintained a relatively high number of weekly active users, starting at 7.4K and ending the quarter with around 2.5K.
Block Blast! by Hungry Studio had a steady performance in terms of weekly downloads, ranging between 517 and 1.1K. The number of weekly active users showed a positive trend, starting at 3.3K and increasing to approximately 3.5K by the end of the quarter. Notably, this game did not generate any revenue during this period.
Bridge Race from SUPERSONIC STUDIOS LTD experienced varied weekly downloads, with the highest being 1.4K at the start of January, then dipping to 67 in mid-February, and recovering to 646 by the end of March. Weekly revenue was minimal, peaking at $54 in the first week of January. The game’s active user base saw a general decrease, starting at 4.5K and ending at about 3K.
Doorman Verify Neighbor Game by Abdul Rehman Al Oweis showed promising download numbers shortly after its release in mid-March, peaking at 3.5K in its second week. The game reached around 4.2K active users by the end of March, indicating a strong initial engagement. However, it did not generate any revenue during this period.
Level Devil - NOT A Troll Game by Unept saw a steady increase in weekly downloads, starting from 448 in mid-February and peaking at 1.4K in the week of February 19. The game generated a modest weekly revenue, with a high of $63 at the end of February. Active users increased from 297 in mid-February to around 1.2K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.